![]() added markerMinDistance variable to configuration file that sets min radius for hiding current quest 3D marker added separate actions (not bound to anything by default) for hold-to-see and hold-to-meditate features added an option to disable default hold-to-see and hold-to-meditate bindings when received any damage or when restored health with potions/food) - can be disabled in configuration file ![]() wolf medallion module is now shown whenever Geralt's health is changed (i.e. added an option to include active buffs into quick items cycling with Q key/Y button added an option to enable controller-like quick items navigation with WASD keys quick items in radial menu module is slightly repositioned to prevent its overlapping with signs ("Buffs repositioned" mod is still compatible after merging) fixed a bug when rapid buttons clicking and/or rapid state transition could cause relevant HUD modules to disappear ![]() 3D markers for quests with multiple tracked objectives are now properly hidden when you enter quest area of any of those objectives user map marker is also properly hidden in this case (to prevent markers from cluttering the screen when you search for clues) added README.pdf - a guide with lots of screenshots. additional presets added to 3D markers section to quickly switch to compass mode or immersive mode presets added to all configuration section to quickly revert to default or vanilla settings added an option to pause Cat effect outside of caves and to unpause it at night added an option to disable sound notifications on journal updates added an option to hide journal updates HUD module - the one that shows updated quest name, quest items received, books received, level up and other quest related messages fixed an issue with gamepad binding for toggle essential modules on/off: it no longer causes "you cannot do this now" message to appear when used indoors fixed a bug with witcher senses toggle mode: witcher senses modules were not always properly removed from HUD when using it block inventory access in combat option moved to Preparations mod, which is now fully compatible (merge with Script Merger)
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