Some of the puzzles were great though, and it was fairly hit or miss. Soul Splitter made me want to gouge my eyes out. And yet another issue are that some of the puzzles are downright painful. They do feel powerful and are usually quite a bit more damaging than any scythes you find. If you play this game, I encourage you to use secondary weapons that are marked slow. As Death, I felt relatively weak even with the most powerful weapons. In Darksiders 1, every single time you swing your blade, you feel like God himself. Another issue is that the moves just don't feel very powerful and the variety is sorely lacking. I haven't played through with the other tree, but it looks a lot more interesting. You take more damage during its animation than you deal out. I spent the whole game waiting to unlock the big tornado skill only to find out that it is almost entirely worthless. The harbinger skill tree has some powerful moves, but is mighty boring. In particular, the two skill trees are more interesting. You take more damage during its Darksiders 2 is an excellent game, but doesn't hold a candle to the first. … Expandĭarksiders 2 is an excellent game, but doesn't hold a candle to the first. I can only hope they keep this series going for as long as possible. If your a fan of action/adventure or looking for video game to try out the genre, then Darksiders 2 is the perfect game. The pacing between all aspect, from puzzles and platforming, to combat and other aspects of game play are extremely well done. You never feel as though your not gaining for all your hard work battling and exploring. The addition of loot and skill trees is what helps to really make Darksiders 2 an addicting experience. Its epic when it needs to be and calm and ambient when it should be. The music is great and fits the mood of the environment without trying to overdo itself or wear on your ears. Control overall is solid and just feels right. The combat is deep enough to satisfy long time action fans of games like god of war and devil may cry, without getting out of hand and becoming so difficult that you forget what all you can do. The art direction is a joy to take in and makes finding new areas and enemies a visual treat. First thing you will notice is the graphics are bright and beautiful and really bring the comic style to life. But this is only a good thing as the team at Vigil/THQ have done a fantastic job of capturing the magic that very few action/adventure games today achieve. The art direction Darksiders 2 is so much more than the original that most comparisons only come from art style and the name. I think everyone who has ever read a comic book will feel immersed in this world/story and enjoy it for a long time to go! … Expandĭarksiders 2 is so much more than the original that most comparisons only come from art style and the name. I would recommend you to buy this game if you like any or all of the following: Exploration, hack n' slash, puzzles (getting more difficult over time), riding, questing, HUGE weapons and mobs, comic books. Yes, it's true, it takes a lot of stuff from other games, but it does that extremely well and combines it all to something incredibly AWESOME. and the vast areas are very beautiful! Compared to DS1 it's a LOT better and playing Death with all his crazy attacks is very cool and feels a lot smoother. It combines a lot of different genres and levelling up possessed weapons is plain and simple fun and very addictive. and the vast areas are very beautiful! Compared to DS1 it's a LOT better and playing Death with all his crazy attacks is very cool and feels a Darksiders 2 is for me the best game of the year, it has everything I ever wanted from a RPG. Darksiders 2 is for me the best game of the year, it has everything I ever wanted from a RPG.
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